
Creative Mapmaking
Maps offer a balance between aesthetics and information. They can share secrets only found through observation, help ground you in a space, and can make the world feel alive. Your task is to create a map, including illustrations of key landmarks.
This project is adapted from Andrew Kolb's course.
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Tools:
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Your Project Design booklet
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extra Paper and Pen/Pencil
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D6 Dice, real or virtual​
4. Photoshop
5. Drawing Tablet
Timeline (2 weeks)
Day 1+2: Brainstorm & Research
Day 3: Sketch
Day 4-5: Detailed Sketch
Day 6-8: Colour Studies
Day 8-10: Flat Shapes + Texture
Day 11: Text/Typography
Due on Day 15
Design Principles Refresher




If you need more detailed explanations, click here.
PREPARATION & STARTING YOUR MAP

Click image to magnify!
Starting Game Map from Wylde Flowers:

Click image to magnify!

Make lists to
help you choose
what goes on
your map
01
Brainstorming & Research
You are going to make a lot of lists (of 6 items each).
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Make Lists 1 + 2
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​L1 = themes ex) locations (forest, mountains...),
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​L2 = resources (transportation, beauty...)
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See the example lists on the left.
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Roll for each list. Record/Circle/Star your results.
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Make Lists 3 + 4 = nuance,
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​ex: TYPES of forests,
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ex: TYPES of transportation
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Keep things simple
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You can use Google (ex: google image “forests”) and write down the types you see.
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​Roll.
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​Ex) you may end up with something like “spooky forest + trains.”
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​Research
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Goal1 = to add variety.
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If you rolled spooky, what does that look like?
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Ex) trains --- Halloween? Simple or fancy?
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Goal2 = have fun
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​Collect Inspiration
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Goal = make a visual language
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Ex) if you want medieval-looking buildings:
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​What makes them what they are?
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What is their overall impression / general vibe?
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SAVE YOUR IMAGES
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the ones whose details stand out to you.
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in the folder: OneDrive > Media Design > Map
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You may want a sub-folder for the type of images ex) buildings​
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If I'm saving from Google, I...​
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Right-click on the image​
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Save Image As
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Navigate to my folder, then click save
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While searching for references, get a feel for filtering good stuff from the boring stuff. Consider what is the visual language and what visual elements are good to add to your theme. Ditch the chaff.
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Resource:
02
Sketching
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Approaching the sketch:
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Start with a unifying theme (ex: train tracks) across all sketches
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Fill a paper with rectangles (4x7=28), or get a thumbnail template (photoshop file).
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Why thumbnails? If it's readable at a small scale, it still will be when bigger.
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Goal = LOTS of variety
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work quickly, get an idea down and move on to the next
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Build your sketches to accommodate the secondary theme (ex: forest)
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Your Perspective for this project will be road top-down, but the landmarks from straight-on/side.
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Shapes: focus on having unity, contrast, and balance
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Use basic shapes --- they help build visual consistency
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Don’t worry about what those shapes are (we’ll find out later!)
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Leave space for text! (can represent with ≡)
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Borders = your location (ex: trees of the forest)
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UNITY = image feels cohesive
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created with framing, repeated objects, size (right)
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Use it as a storytelling device --- disrupt unity to add contrast and mystery
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Once you have a page FULL OF THUMBNAILS, pick a favourite. You now have your map's layout.
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Decision-Making Process example:
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Rolled Potions + Vegetables
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Composition sketch shape = triangle
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(think of it as the space it takes up)
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Add some variety to it within the theme:
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from triangle to witch-hat shaped roof​
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Keep going—what elements can you repeat that are already on the map
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Include your “things” element ex) a little garden outside
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Click image to see the Sketch up close!
Its not perfect, but it doesn't need to be at this point.
03
Detailed Sketching
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Redraw your chosen sketch
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Lightly redraw your chosen sketch to fill a piece of paper (including your frame)
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lighter at first than in the image on the left
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Draw in the major element (the unifying theme, ex: train tracks)
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(if you want to jump right into Photoshop, set it as paper-sized with 300ppi)
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Make Lists for places (ex: train station, etc.)
and things (ex: bats, etc.)-
Its more fun if you make lists for each shape, so you’re always rolling something new
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Roll Dice for each shape and sketch your results
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Try to get the composition as close to final as you can before moving to the computer
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COMMIT TO THE LIST. TRUST THE DICE.
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But also, be open to inspiration when it sparks
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ask yourself: how can you add layers of storytelling?
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Add details within details
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Your inspiration comes from the research you did earlier
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Build cohesion by pulling elements (ex: thatched roof) that you’ve already sketched
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Make a landmark feel unique by not using elements shared elsewhere
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Repeat simpler landmarks (ex: guard towers, etc.) that don’t have added themes
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These will improve unity, while also contrasting with more elaborate locations
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You can bend the rules: The #1 rule is to have fun!​
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Landmarks should be readable at a glance
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You don’t need to be rigid with scale
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Find your balance between informative and aesthetic
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BIG can also imply importance
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Fill up empty space with details
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Add little details to spark curiosity
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Ex) GRAVEYARD --- but with cats
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Why are there cats? Where else are their cats on the map?
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Ex) GENERAL STORE --- but with signs
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You want to reward those who spend the time exploring your map
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Mini versions of larger landmarks
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Leave space for typography (writing)
EXPLORING COLOUR & THE FINAL ARTWORK
04
Colour Studies: Simple Pallettes
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Research
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Find images with the tones you are looking for
(ex: vintage Halloween)-
Looking for the general impression
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Save images with the colours/tones that connect you with
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If you want to explore some ready-made palettes, check out Color Hunt
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Make Palettes
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Open image in Photoshop
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Filter: Pixelate > Mosaic
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Eyedropper tool + find the swatches panel on the right. Click the [+] button to add a new swatch
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Collect swatches then save the whole palette
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Collect a handful of each colour
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Pick 3-4 colours within a group (ex: light, bright, and dark orange)
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Keep an eye out for unexpected colours!
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Introduce contrast
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If you have lots of blues and greens, having only a couple bright warm tones will make them more special when you use them
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Drag new swatches into the palette.
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EXPORT so you have your palette on any machine:
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Swatch panel: options > export selected swatches
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USE THIS PHOTOSHOP ACTION TO SAVE YOU TIME!!
Action = automated series of steps that Photoshop can do in quick succession.
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Window: Action > [+] call it “Expand 2 Pixels Fill”
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Get your selection ready!
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Use the Brush to draw an outline around the area you want filled, use the magic wand tool to select the empty space inside
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Click the record [o] button on the Action panel.
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Click Select: Modify > Expand > “2”
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Press Alt+Backspace
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Deselect (Ctrl+D)
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Click stop on the Action Panel
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Action Panel > Options > Button Mode to find it
05
Colour Studies: Use your Palettes
​Goal = to get a general impression of the colours you will use
​If you haven’t already, take a photo of your sketch (if you did it on paper) and email it to yourself
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Click through the example on the left to see its variations.
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Open Photoshop, create a new file:
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Dimensions = 8.5 x 11 inches (a regular size of paper)
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Resolution = 300 dpi
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Drag your sketch file into photoshop, click the check at the top to add it.
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You may need to stretch it to fill as much of the canvas as possible first
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Your sketch should be on its own layer... rename the new layer as “sketch”
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reduce to the opacity to about 20%
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Change the layer mode from “normal” to “multiply”
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Work back to front
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Background layer: select your ground-coloured swatch
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Alt+Backspace will fill the whole layer with the selected swatch
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Dark colours will recede
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Use a darker tone than the ground for your borders
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Using colours in the same family creates unity
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Go for the General Shape --- don’t worry about details yet
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Use a bigger brush to help you focus on simple colours
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Doing a lot of work upfront to save yourself time down the road.
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Ex: if you decided all of the wrought-iron is black, that choice is made every time it comes up
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Roads = start with thick lines to link major hubs
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Then add thin ones to break them up further
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These will change in your final piece. Again, you’re aiming for the general impression.
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Restrict your palette
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Shades with/in same colour family creates unity
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Ex: do the whole town, then add contrasting colours
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Unique colours will make special landmarks stand out
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Let colour choices help you tell your story
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Ex) blue for old parts of town, ex) red roofs for commonfolk
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Keep your Shading Simple
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Done?
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​Create a layer group of the background + sketch layers. Call it “Colour Study 1”
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06
Trying Other Options
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Duplicate your Colour Study 1 layer group
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click and drag the layer group onto the [+]
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Merge the background + sketch in the duplicate folder by selecting the sketch and pressing CTRL+E (that merges a layer with the one below)
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Rename it “Colour Study 2”
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Use the magic wand tool
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Set the Tolerance to 10
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Untick “contiguous” (allows PS to select all instances of that colour)
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Select a colour from your palette and
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Either press Alt+Backspace or use a really big brush
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This does not need to be an exact replica (though with swapped colours) from the first
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Using the brush tool lets you pick and choose where the new colours go.
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What would your map look like in a different season? A different time?
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Are they going to be as good as your first one? Who knows. That’s not what matters. What matters is continuing to push yourself and explore beyond the first idea that pops in your head. We did this with the sketches, and now we do it again with colour studies.
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Create 2 alternate colour studies
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So that’s at least 3 colour studies altogether.
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07
Flat Shapes + Using Layers
Use the arrows to see how the layers stack build up
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At this point your file should have the following layers:
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A new layer group “Final Artwork”
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This group should contain other new groups, ex: “Background” and “Forest”
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Within each of these groups have the following 6 layers:
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Details
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Above 2 (for on/above the roof or in front of your landmark)
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Above 1 (for the roof)
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Base (LOCK THIS LAYER after you block in the colours to stay in the lines)
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Below 1 (for parts of the building peaking from behind)
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Below 2
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1 sketch layer (opacity 10-20%)
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Choose the right tool for the job:
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Mouse + Keyboard = geometric look
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Drawing tablet = organic
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Brush tool tips!
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Brush + Alt = Eyedropper tool
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[ and ] increase/decrease size
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Straight Lines: click then hold shift and click where you want the end of the line to be
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If you drag before letting go, you will get a perfectly | or ̶ line
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Get sharper corners by crossing your lines, and then erasing the excess to get your point
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You already did the work--- this stage is mainly rendering and polishing the artwork
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Listen to a podcast. Some LoFi. Get into the ZONE.
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Another word for "The Zone" is Satori​, meaning "thoughtless awareness" (what to aim for and often can access it through sports, meditation, etc.)​​
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You can draw multiple times until you’re happy with it
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Duplicate repeating elements
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Select with the marquee tool
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Hold Alt to duplicate, shift to move along evenly
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CTRL+T to reflect
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You want to balance repetitions with some unique qualities
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Ex: wrought iron fences. The pole is the same over and over again, but the tops are redrawn for subtle differences.
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How to do Curvatures:
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Window > Paths: New Path (name it)
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Have the Correct colour + brush selected
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Hit ENTER
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CTRL-click the path’s name to deselect it (or click the dark grey area of panel)
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Click here to download the example project (it can be useful to pick apart how someone else did it)
08
Using Texture
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Less is more
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Think of how cartoons are produced:
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Painted backgrounds
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Flat/Cell-shaded characters
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Ex) Frame of trees
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Lock the layer
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Use a dry media brush
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Same swatch, but edit it to be slightly darker
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Use shapes + light direction to inform the viewer
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Use SHIFT to help draw horizontal shadows--- use the same brush for unity
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Don’t be afraid to mix things up & break the rules to create contrast

Click image to magnify!

Click image to magnify!
Click here to download the final artwork file from the example project.
09
Typography
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The Functional part of the map
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naming your place and labeling key landmarks
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Choose a colour that STANDS OUT
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By using a colour not found elsewhere, it will create contrast and feel like its own thing
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Make your number-labels and legend the same colours so they are clearly related
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Number your locations close/overlapping the artwork â‘ â‘¡â‘¢…
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How to Approach numbering:
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Start with most important landmarks
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Start spiraling out
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If you label a feature that has a “match” (ex: west mine and east mine)
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Take care of that, then return to the spiral
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Repeaters (ex: guard towers) can have the same numbers
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Don’t need to label everything (leave some mystery)
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Create a legend:
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Line it up with a grid (View: Show > Grid) to make it more ordered + polished
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10
Parting Tips
How would you use your map, D&D? Video game?
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Could you expand it into something that would be sharable with others? (ex: a book)
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Would you change anything in your map if you were to remake it?
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Consume media > if you have a horror map, watch horror movies > get new ideas
Have a balanced diet! Watch a range, not just one
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Don’t leave it to the last minute. Give yourself enough buffer to go out and explore. Your art is a reflection of how you spend your time.
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